February 2017

Director Self-Publishes 4-player Game as Example

PARA-BULL-A Title Screen

Completing a game project and releasing it is arguably one of the hardest tasks for anyone working in the game industry.  For large, AAA, studios this period of time has received the dubious title "crunch time".  For smaller, indie, studios, there is no less amount of "crunch", there just might be a few less folks affected by it.  

 

Open